![]() The action is certainly the game’s strongest card though, with a good feeling of weight and impact to all the many different types of weapons. You can see that in the combat and giant-sized weapons but there’s no gameplay focus equivalent to hunting monsters and as a result the combat feels far less distinctive. There are some surface similarities, but ultimately it’s closer to something like Diablo, with developer Counterplay Games claiming that Monster Hunter was a primary influence. To make things more complicated, the quality of your Augments and gear actually matters now.There were a lot of assumptions, before release, that Godfall was a Soulsborne style action role-player but it isn’t really. Regardless, you'll get tons of Legendary items at this stage of the game, which will certainly need to be upgraded via the forge regardless of how good their base stats are. You can also attempt to take on the endless Tower mode if you want to see how good you are against everything the game has to throw at you. If you've finished the first wave of Dreamstones, you should've unlocked the Exalted Dreamstone variants which are all level 50+. This is where Godfall's real endgame farming begins. Godfall Exalted Dreamstones Build - Level 50 Look at Me, I'm (Almost) the God Now All the damage related Skills, and it's still not enough ![]() Fortunately, you don't have to worry too much about farming for synergistic gear since the level cap is 50. They're going to have more health, hit harder, and have more annoying mechanics, but the loot is objectively better. What you need here is damage and lots of it as there's no practical way to tank anything from here on out aside from dodging like it's Dark Souls. It should also mean dropping the Shield Throw and Polarity Attacks Skills (and any other Skills that you picked for fun or for crowd control) since the vast majority of the Dreamstones pit you up against upgraded versions of the main bosses from the main story. That's great, since you should more or less have a grasp of how Godfall's core mechanics work by now. So you just beat the main story and are now starting Dreamstones. Godfall Dreamstones Build Guide - Levels 30-49 Still needs more damage. The Illumina Valorplate further boosts your Weakpoint damage, so it's basically a no-brainer to equip once you get enough materials for it. Granted, this means that you will almost certainly have to play in a more cautious manner, though that's just how Godfall is seemingly meant to be played. All the other Mandatory Skills are mostly there for bosses as you can do some serious damage with Weakpoint attacks. At their most basic level, you're getting AOE and/or knockdown effects for a very minor Skill Point investment. The latter can be dealt with easily enough with Shield Throw and Polarity Attack Skills. You don't really have to worry about super-optimized builds at this point anyways, but it might be nice to have a starting point. It should also be kept in mind that at this stage of the game, you're facing both bosses and run-of-the-mill goons that love swarming you. You also might have a desire to experiment with all the active abilities, since some of them sound pretty cool in theory. Optional Skills - Shield Throw, Polarity Attacksįrom the start of Godfall's main quest to the start of the Dreamstone sequence, there is no denying that you will need to have a fairly strong character build. Important Skills - Vitality, Might, All Stats, Rampage, Soulshatter However, there are some advantages that certain weapon archetypes have that can't be ignored. Naturally, this means that there isn't necessarily a "best" weapon archetype since different personal playstyles and preferences may mean that you gravitate towards certain weapons. The vast majority of Godfall's weapons should be familiar to anyone who has played a high-fantasy slasher bigger weapons means more damage and slower swing speed. ![]() Much like any other looter game, you will eventually need to make a decision on what weapons and perks to use, especially if you want to tackle the Dreamstones endgame. The fact that the game just throws loot at you makes things all the more overwhelming, but as one may expect, not all the loot is worth using. Like all modern loot-based games, there's a fairly deep skill tree, more than enough stats for you to tinker with, and even some min-maxing aspects that you can bang your head against. The first of the next generation (or more accurately, current generation) of loot based games is here with Godfall, and for all the new and shiny features that the game introduces, some things clearly never change.
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